2008年10月4日星期六

战场补充|手电筒之手称号取消|S2S3S4归宿

Quote from Blizzard staff

  Why is it so hard to measure skill in a battleground and have rated BGs ?
I wish it were that simple. However, for a rating system to reasonably zero in on the skill of a single player in a game with teammates it takes a number of games approximately equal to ten times the number of players participating on that player's team.

  So for example, for a rating system to have all the information it needs to know to figure out how "good" of a battleground player you are in Alterac Valley, it needs to take about 400 games to do it (10 times the number of players on your team). Unfortunately, that's without the additional complexities of being able to queue solo versus queueing as a group, etc.

  It would be kind of annoying to have to play about 400 games of AV before the system could decide what items you're eligible for. So, there are some complexities in creating a system to work around that problem (among others). (Source)

  Archavon changes (Lake Wintergrasp Boss)
We don't plan to change Archavon, as he needs to have compelling loot that isn't something you can't possibly get another way. However, I think it's important to note that Archavon does not drop the helm or shoulder slots (or weapons), which are the hardest to obtain both in pve and pvp. (Source)

  Why is PvP gear available for purchase for PvE tokens with no rating requirement ?
To put it simply, you can't endlessly wipe on raid bosses and get these tokens. At some point, you have to succeed. Even then, the pvp gear you get from these tokens is 1 tier behind their pve value (ie: the ilevel 213 pve tokens from Nax 25 only get you "Hateful Gladiator" gear which is ilevel 200). It's not possible to get the "best" pvp set items through pve. (Source)

Are there any plans of allowing us to attain PvE gear through honor/arena points?
For the most part (lack of tanking gear aside), if you have the highest-end pvp gear, you can do fairly well in a "tier behind" raid (ie: 10-man nax). So, for the most part that dynamic already exists. (Source)

  为什么很难评价玩家在战场中的表现以及让战场分级?

  要合理评价一个在团队作战中的单一玩家需要大量的战斗场次来提供资料,大概相当于团员数的10倍。

  例如,要得到让一个评价系统知道在奥山中什么样的表现才算"好"所需要的资料量,大概要让奥山的战斗打响400次(10X40)。而且,这还没考虑到单排和团排的复杂性。

  如果在拿到奖励前先让你打奥山400次你会疯了的。所以建立这个系统还是蛮复杂的。

  冬拥湖BOSS

  我们不打算改动它,他会掉一些你从其他渠道也同样能得到的东西。要注意的是它不会掉头和肩膀部件(或者武器),这些是PVE和PVP中最难得到的部分。

  为什么能用PVE获得的牌子换到PVP装备而且不需要个人等级?

  简单的说,要 是在BOSS面前灭啊灭的你是拿不到LOOT的,推掉BOSS和靠个人等级拿PVP装备同样有难度。而且即使是这样,你拿牌子换到的PVP装备也会比你拿 到牌子的副本掉的装备要低一个档次。(ie:25人NAXX掉213等级紫装,如果你拿这里掉的牌子去换PVP装备就只能换到200等级的)。通过PVE 来拿到"最好"的PVP套装那是不可能的。

  那么能用荣誉/竞技场点数来换PVE装备吗?

  对大多数人来说(除了坦克),如果你有最高级的PVP装,把他当作低一个档次的PVE装也是可以的。

关于战场的伟大梦想

  Quote from: Tigole (Source)
   Actually, we have been discussing new battlegrounds quite a bit lately. Wrath of the Lich King will feature Strand of the Ancients (attack/defend) as well as Wintergrasp (non-instanced, world PvP).

  But past that, we are exploring ideas that would involve expanding our Battleground content in future patches and beyond. We believe we have some strong ideas for improving Battlegrounds and PvP as a whole in the game and we're definitely going to focus on improvements in the future. Now, it's very early to be talking about some of this stuff but I think it's important for the community to know that it's on our minds.

  Our general thought is that we could provide more BG content over time. The BG content that we could provide could be of higher quality with a higher degree of accessibility. Overall, we'd like to have more content and variety. We also want the gameplay experience in the BGs to be better directed. We're also exploring the concept of a complimentary "competitive" bg system as well. Over time, we'd like the focus of PvP to shift back to being more BG-centric and more focused on Horde versus Alliance -- the core of our game.

  We're also planning on improving some Battleground and PvP features in general. For example, we want to give you the ability to queue for Battlegrounds from anywhere in the world. We're also going to explore EXP gain through the PvP system as well as low level itemization to support that.

  Please don't take this post as a promise. This won't be an overnight process. Not all of these things are set in stone and guaranteed to happen. It would take us a while to shift in this direction. But these are some of the current thoughts on the development team. I think it's important for you guys to know some of our thought process in regards to PvP.

  现在讨论新战场好像有点晚。除了冬拥湖的世界PVP外,WotLK中也会上演SOTA(DOTA?),主要模式是攻击/防守。

  我们也在想未来的补丁中做更多关于战场的东西。对于改善战场和整个游戏中的PVP我们已经胸有成竹,未来我们也会更关注这些。现在说这个有点早,不过我想让大家知道我们在动些什么念头。

   总的来说我们会做更多关于战场的东西。会有更高的质量,会更容易上手。会有更多新东东,会更有变化性。我们也希望战场体验会更好。我们在尝试做出很有" 对抗性"的战场系统。我们希望PVP的焦点会慢慢的转移到以战场为主,更注重部落与联盟的对抗--这也是游戏的主旨。

  另外,我们在计划改善PVP。比如,让你在任何地方排战场。就像低级的PVP装备会给你增加经验,我们也打算让战场里能获得经验。

别把这当真。这些还是我们肚子里的东西,什么时候正式上议程没人知道哦。谢谢大家的支持。

其他

  Quote from Blizzard staff
  Talents - Dual Specialization
   We're defintiely pursuing the ability to switch specs. The details are still being debated internally but we do have plans that would allow for players to switch between specs.

  We want every spec to be viable, as you say. But the truth is, in end game raiding or end game PvP (Arena in particular), there is a big difference between "viable" and "the best". Players will always perceive certain specs to be better than others in end game activities and it would be misleading to imply that all specs are going to be universally ideal for all situations. But viable is a different story.

  I imagine by this stage we wouldn't see it until a patch after release?
  Most likely in a patch but it's not too far off. (Source)

  No experience awarded in Battlegrounds after next patch
   Battlegrounds wins/losses and honorable kills will not award experience after the next patch, nor upon the release of Wrath of the Lich King. It could always happen somewhere down the road as we work to improve PvP progression, but there are no plans for changing this in the immediate future. (Source)

  Hand of A'dal title after Patch 3.0.2
   The titles "Hand of A'dal" and "Champion of the Naaru" will be removed come patch 3.0.X. You can still turn in the quests and receive the rewards but you will not receive the titles.
  This is true

  You have to be level 70 to gain the title. Hit 71 your opportunity is gone.
  This is not true (Source)

  Season 3 and Season 4 gear after WotLK Launch
   Sorry for the delay. Season 3 and season 4 items should still be on the vendors after Wrath of the Lich King launches. This means you could technically buy this gear at level 80 if you so choose. Bear in mind though that players will have their arena points wiped around the launch of the expansion, and will be unable to create teams and acquire points and ratings until season 5 begins. (Source)

  Season 2 Gear after Patch 3.0.2
   The honor items added in 3.0.2 are not really replacements for the merciless gear currently available. As such, this gear will not be replaced in 3.0.2. Players will still be able to get season 2 gear via the honor vendors. I believe season 2 gear will remain on the honor vendors for level 70 players after the launch of the expansion as well, though am not certain of this yet. (Source)

  Violet Hold - Defense Control Crystals changes
   The defense control crystals are now placed at various locations around the dungeon, and no longer an inventory item. (Source)

  Naxxramas - Gluth harder in WotLK, Heigan bursts not resetting
   The Gluth change was highly intentional. You shouldn't be able to ignore Gluth eating Zombies and win. I'm checking on the issue with Heigan now. Please use the main threads for bug reports. (Source)

  下个补丁后战场不奖励经验

  下个补丁后战场输赢,荣誉击杀都不会在给你经验了(奇怪,现在给么?)。而且在不久的将来也不会变。

  3.0.2之后不提供阿达尔之手的称号了

  同时纳鲁的勇士也会在3.0.X后移除。任务还在。
  是真的哦

  WotLK发布后S3 S4装备

  可以继续购买。技术上讲,要是你愿意的话可以在80级买了收藏。不过记住资料片发布的时候竞技场队伍和竞技场点数会消失,在S5前都没法建队拿分。

  3.0.2后的S2装备

  3.0.2里增加的荣誉装备并不会代替现在这些。愿意的话你还可以用荣誉买S2。我相信就算资料片发布了S2还会存在。70级的玩家可能需要。

  紫罗兰要塞 - 防御控制水晶(是叫这个么?)

  水晶被放到副本周围的不同地点,不再是物品。

  Naxx - Gluth和Heigan

  玩家应该不能放任Gluth吃Zombie还战胜他。我们现在在检查Heigan。

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